![]() ![]() In this version it also locks up the console meaning it needs to be restarted.ĭoom II has 12 achievements, totaling 200 Gamerscore, most of which are earned in similar ways as the Doom port's achievements. Including the MAP:06 Red Door glitch that freezes the game. Many bugs from the PC versions are still present.The volume of sounds is not affected by distance.All sounds are played as if their sample rate was 11025 Hz, making the few 22050 Hz sounds (such as DSDBLOAD) slowed down.Sprite flickering can be seen randomly.The first switch on the left hand side the first room of Level 02 "Underhalls" has no bars in the way to open.If you leave a game, the title demo plays the last game you played over and over.The medikit, stimpack and berserk item sprites have been changed to have a pill on the front, instead of a red cross in compliance with Red Cross wishes that this symbol not be used without authorization.Music is four beats slower, stored as MIDI files and played using GUS patches.The button to return to the level's start after dying is fire instead of use.Weapons are grouped by ammo they use, on the directional pad. The controller buttons cannot be rebound.This version was originally published by Activision, but in late 2012 it was replaced by a version that was published by Bethesda Softworksĭifferences between the Xbox 360 and PC versions Kill all monsters on a level with a difficulty of ' Hurt Me Plenty' or higher.Ĭomplete Episode One on 'Hurt Me Plenty' or higher.Ĭomplete Episode Two on 'Hurt Me Plenty' or higher.Ĭomplete Episode Three on 'Hurt Me Plenty' or higher.Ĭomplete Episode Four on 'Hurt Me Plenty' or higher.Ĭomplete all episodes on ' Ultra-Violence' or higher. The console also freezes as well meaning the player has to restart it.ĭoom has 12 achievements, totaling 200 Gamerscore. If played while not connected to XBOX Live, the game may freeze upon attempting to exit to the main menu.Some drum instruments are not correct, for example in E1M9 some drum sounds are replaced by whistles and agogos.Games saved on 12 PM are shown to be saved on 12 AM.Various monsters are not in fast mode on the Nightmare skill level.The characters sometimes have higher and lower voices.Music is slower, stored as MIDI files and played using GUS patches.The button to return to the level's start after dying is fire instead of use in singleplayer.The ability to freely scroll the automap is disabled (i.e.In cooperative games a key picked up by one of the players is added to the inventory of all the other players as well.Deathmatches are always played using altdeath rules the classic deathmatch mode is unavailable.Exit switches and portals are deactivated in deathmatch games.Online multiplayer with a lobby function. ![]() High definition video mode ( 1080i) support.The game is an accurate port of the PC version, but features several differences. We know spam when we see it and will delete it.Doom Eternal Review - Intelligent Infernoġ7 March 2020 Differences between the Xbox 360 and PC versions This means things like repetitious posting of similar content, low-effort posts/memes and misleading/exaggerated titles on link posts. We all need to support each other to help GNU/Linux gaming grow. If it's a link post, think about writing a comment to tell us more - the more you engage with us, the more we like it. Remember you are talking to another human being.ĭevs and content producers: If you've ported your game to Linux or created some GNU/Linux-gaming-related content (reviews, videos, articles) then, so long as you're willing to engage with the community, please post it here. Heated discussions are fine, unwarranted insults are not. Please flair tech-support requests as tech support and re-flair them as answered if an answer has been found. What exactly did you do, and how, and with what version of what? How have you tried to troubleshoot the problem? Vague, low-effort tech-support requests may get removed. Include relevant details like logs, terminal output, system information. Tech-support requests should be useful to others: those who might run into the same problem as well as those who might be able to help. It is not (primarily) a tech-support forum. r/Linux_Gaming is for informative and interesting gaming content, news and discussions. ![]()
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